METAL ADVENTURES EN

METAL ADVENTURES EN

Reference: META01EN

Language: English
Number of Players: 3-6
Age: 14
Duration: 45
太空海盗正在为荣誉、荣耀和财富而战!加入他们对宇宙的探索和他们对胜利的追求。玩家将探索、挑战彼此,参与短期或长期的联盟,但会有战斗和强大的宇宙飞船参与其中。在金属冒险中,你会用卡片去探索,增强你的船和你的船员,并勇敢地面对挑战。将会有谈判,战争策略,以及真正让海盗生活的不确定性和风险。

在游戏中,每个玩家使用一个奇特的四轮星盘来追踪他们的力量(可以通过装备改进),损坏(减少力量),荣耀(这是玩家获胜的方式),以及“海盗的审判”(影响荣耀)。

在一个回合中,玩家要么休息(获得金钱,修理他们的船),要么去旅行(付钱去做),战斗(要么是星际飞船,要么是行星,要么是对手),并且有选择性地接受“海盗之旅”,访问游戏中的十颗行星之一,并采取行动。每位选手都有两张奖杯,当他们在其中一项比赛中遇到这种情况时,他们可以通过展示来获得积分,或者获得荣誉,或者两者兼而有之。他们可以获得支持(单用卡)和设备(提供能量调整和其他特殊能力),同时保持4个以上的改进卡。

玩家可以通过谈判达成联盟,交易任何东西,而不是荣耀,当他们必须遵守诺言,立即进行交流和行动时,他们可以在以后的回合中打破承诺或结盟,尽管这样做需要他们忍受“海盗的审判”,从而影响他们的荣耀。收集4个这样的点,他们不能再与其他玩家结盟,也不能给予或接受援助。

当一个玩家有9个或更多的荣誉点或空间牌中包含2张或更少的牌时,游戏结束,谁获得了最多的荣誉。

Space pirates are battling for honor, glory and wealth! Join them in their exploration of the universe and their quest for victory. Players will explore, challenge each others, and engage in short-term or long-term alliances, but there will be battles and mighty spaceships involved. In Metal Adventures, you'll use cards to explore, enhance your ship and your crew, and live up to bold challenges. There will be negotiations, battle tactics, and the uncertainty and risk that really make a pirate's life.

During the game, each player uses a fancy four-wheeled astrolabe to track their power (which can be improved via equipment), damage (which reduces power), glory (which is how players win), and the "judgement of pirates" (which affects glory).

On a turn, a player either rests (gaining money and repairing their ship) or else travels (paying to do so), battles (either starships, planets or opponents), and optionally takes the "tour of pirates", visiting one of the ten planets in the game and taken the action available there. Each player holds two trophy cards, and when they meet the conditions on one of them, they can reveal it to earn credits, glory or both. They can gain support (single-use cards) and equipment (providing power adjustments and possibly other special abilities), keeping at most four of these improvement cards at a time.

Players can negotiate alliances and trade anything but glory, and while they must keep their word for immediate exchanges and actions, they can break promises or alliances in later turns, although doing so requires them to suffer the "judgement of pirates", thereby affecting their glory count. Collect four such points, and they can no longer ally with other players or give or receive assistance.

When a player has nine or more glory points or the space deck contains two or fewer cards, the game ends and whoever has the most glory wins.
Space pirates are battling for honor, glory and wealth! Join them in their exploration of the universe and their quest for victory. Players will explore, challenge each others, and engage in short-term or long-term alliances, but there will be battles and mighty spaceships involved. In Metal Adventures, you'll use cards to explore, enhance your ship and your crew, and live up to bold challenges. There will be negotiations, battle tactics, and the uncertainty and risk that really make a pirate's life.

During the game, each player uses a fancy four-wheeled astrolabe to track their power (which can be improved via equipment), damage (which reduces power), glory (which is how players win), and the "judgement of pirates" (which affects glory).

On a turn, a player either rests (gaining money and repairing their ship) or else travels (paying to do so), battles (either starships, planets or opponents), and optionally takes the "tour of pirates", visiting one of the ten planets in the game and taken the action available there. Each player holds two trophy cards, and when they meet the conditions on one of them, they can reveal it to earn credits, glory or both. They can gain support (single-use cards) and equipment (providing power adjustments and possibly other special abilities), keeping at most four of these improvement cards at a time.

Players can negotiate alliances and trade anything but glory, and while they must keep their word for immediate exchanges and actions, they can break promises or alliances in later turns, although doing so requires them to suffer the "judgement of pirates", thereby affecting their glory count. Collect four such points, and they can no longer ally with other players or give or receive assistance.

When a player has nine or more glory points or the space deck contains two or fewer cards, the game ends and whoever has the most glory wins.