ARCHIPELAGO EN

ARCHIPELAGO EN


Reference: ARCH01US

Language: English
Number of Players: 2-5
Age: 14
Duration: 30
游戏名:群岛
游戏人数:2-5人
游戏时间:30-240分钟
适合年龄:14+
在群岛,玩家是文艺复兴时期的欧洲列强,在太平洋或加勒比群岛的探险中竞争。
他们会探索领土,收获资源,利用这些资源在本地市场或国外市场换取金钱。
建立市场、港口、城市和寺庙。与其他玩家合作或者背叛,来完成秘密目标。
他们还需要猜测其他玩家的秘密目标,以便从他们身上受益。
但玩家们也需要小心土著人,如果压迫他们太久,土著就有可能爆发革命,令所有人同时失败!
游戏包括三组目标,让玩家可以在短、中、长的游戏中进行选择。

In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.

The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.
In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.

The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.