AGE OF WAR

AGE OF WAR

Reference: KN24

Language: Chinese Traditional
Number of Players: 2-6
Age: 14
Duration: 15
游戏名:战国时代
游戏人数:2-6人
游戏时间:20分钟
适合年龄:14+
这里是战火纷飞的封建日本,天皇的力量日渐式微,军阀门独霸一方。战争将家族势力分解,统一的日本已成为人们遥远的记忆。为了让家族再次崛起,必须要一位出色的领导者站出来。你会是改编历史的领袖吗!
在《战国时代》中,2-6位玩家分别成为日本战国时代的大名,于封建时期的日本厉兵秣马,攻城略地。游戏结束时最高分的玩家赢得游戏胜利。
《战国时代》游戏进行数个回合,每回合由起始玩家开始顺时针顺序进行。在玩家回合中,投掷骰子来召集他的部队,然后根据他不同的部队类型(步兵、弓兵、骑兵和大名)来尝试攻占城堡。当一位玩家将桌面上最后一个城堡攻占之后游戏结束。
战国日本,烽火再燃!

Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.

A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.

Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.

When the last card is claimed, players tally their points, and whoever has the highest score wins.
Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.

A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.

Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.

When the last card is claimed, players tally their points, and whoever has the highest score wins.